Just to keep people in the know, I'm giving two talks in the coming months. The first will be at Games Forum Germany (site is in German, obviously, thought the talk will be in English) on either January 27th or 28th, I don't really know which. The talk is titled "Data Driven is Half the Battle" and will be talking about why just setting up data driven code isn't enough, and how (both from a high level and a low level) you can create a system for giving others on your team the ability to edit your data quickly and easily.
The second talk will be at GDC, as part of the Game Career Seminar, which takes place on the Friday of the conference and is focused at students. That talk is called "From College to Industry: 20 Lessons for Getting the Most out of your Early Career" and is about, well, getting the most out of your early career. It is basically a lessons learned talk about my 10 years attending GDC, and my 6 years in the game industry. While that isn't a really long time in the game industry (anymore), I feel that some of the lessons I've learned over that time will only really be apropos to students for a short time, and thus it is most useful for me to give the talk now, when it will be most useful to them. I will be practicing this talk twice in front of student groups around the Boston area, once at WPI and once at a local SIGGRAPH meeting, to make sure that the talks really hit all the right notes and lessons and are as useful as possible to the GDC student population.
Both talk's slides will be posted on line after the talks, and the GFG talk will probably be cross posted to the Toolsmiths, since it is a tools related talk.